Monday, January 13, 2014

MiniMTL 233a2

Previous latest MiniMTL version 233a1 caused occasional server crashes due to players time dilatation being too high. I have fixed this by implying maximal time dilatation. Server hosters should use latest version - 233a2, which can be obtained here. All other files are unchanged for now.

Monday, October 21, 2013

Urgent fix for server hosters

All server hosters running version 232, please use version 233 .u to get rid of server side log spamming bug.

You can download v233 .u file here.

Note, this is not official release, but a quick fix which will be included in next release. You will have to configure miniMTL.ini to version 233 manually.

Saturday, October 19, 2013

Version 232 is out

Version 232 with following features has been released:

- added option to disallow behindview playing
- added option to force white crosshair on enemy players
- added option to disable augmentation/pickup notifications
- added CBPTeam and CBPDeathmatch game types
- SpeedFix disabled by default
- current time displayed on scoreboard


You can download it here.

If you are player, then read on. You can configure your User.ini whether to display Augmentation messages (turned on/off) and pickup messages. These messages are completely useless for experienced players and only garbage message log. To disable them, in User.ini add:

[MiniMTL232.miniMTLPlayer]
bDisplayAugMessages=False
bDisplayPickupMessages=False



Friday, July 26, 2013

Speedups fixed

For past few months or even years, DXMP has been struggling with player side game speed-ups that were breaking gameplay not only for instigating players, but also other players (fast fire rates bugs and others).

Today, I have fixed this issue with idea of Poor (credits to him for it). How it works? Player calls server every second. If this call is too fast, server orders player to reduce TimeDilation property in Level actor, which affects speed of gameplay on player.

Note: Gameplay for certain elements might be altered. Report your likes & dislikes here.
Note 2: There is one bug; if time gets dilated too low, it is never fixed and to fix it, you need to manually rejoin server. Still looking into this, how to fix. But so far, testings have shown that using capped FPS will give you very good gameplay with no issues.
Note 3: Time Dilation is changed in small steps, so when joining the server, be patient - your game speed will be normalized over some time (seconds).
Note 4: Improved SpeedFix code. There should be no issues. Speedup detection is almost instant - should block cheaters using external tools for speedups.

Saturday, July 6, 2013

Sunday, August 28, 2011

MiniMTL227 is here

Features are following:
  • Vision Augmentation is properly visible in spectator mode (1st person)
  • Inventory is visible in spectator mode (1st person)
  • Added moderator mode with configurable password. Supported commands:
        * modlogin <password>
        * modlogout
        * kick <id>
        * tempban <id>
        * swap <id>
        * mutate nextmap
      Tempban command is available for admins too (it bans player for 1 map)
      Mutate nextmap works when MMNextMap mutator is active and properly configured
  • MMNextMap mutator has option to configure ScoreToWin and VictoryCondition for each map
  • fixed "LAM throwing in barrel" instigator bug
  • lagometer feature (command: "lagometer 1" to enable)
  • various features to help new players
  • added bColoredTalkMessages player option
You can download it here.